Once you've done all that, SteamVR_TrackedObject component will update its Index dynamically to the correct Device number, so you can turn on the controllers/Trackers in any order (even after app start) and they will still work. Now on your GameObject with SteamVR_TrackedObject and SteamVR_Behaviour_Pose components, under SteamVR_Behaviour_Pose change Input Source to the body part you mapped that Tracker to. You have to do this for each Tracker or Unity will not receive Pose update messages. Go to Settings, and then do one of the following: Tap System > About phone > Phone identity. A BMW VIN is usually made up of 17 characters consisting of a combination of letters and numbers. The VIN also reveals information about the vehicle’s model and engine type. It contains essential information about the vehicle, such as who, when, and where it was made. I guess there is a serial number on the adapter itself The lighthouse itself has a s/n on the back and all the s/n are on the box on a white sticker. This VIN is the identifying code of a particular BMW car. Now Edit Controller Bindings for your game in Steam VR Controller Settings window, and for each mapped Tracker ("Vive Tracker on Left Foot"), edit current Binding, add/edit Action Poses, and change from Unused to Pose. You may need to find the IMEI/MEID and serial number of your phone when you want to get service. Each component has their own serial number. Go to Manage Vive Trackers in Steam VR app, and map each Tracker to a different body part (left foot, right foot, right shoulder etc.) If you don't want to hard-code the serial #'s, you can add the SteamVR_Behaviour_Pose component to the same GameObject that has SteamVR_TrackedObject already, then map the Vive Trackers using that.
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